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Email me at truehyuga@gmail.com, and I'll see what I can do.

Thursday, March 31, 2011

Final Verdict on "Method"

Method works better than Simple Green on metal models, stripping the paint off with little to no effort on the part of the user. That said, it is far less useful on the plastic parts. I had to do twice the scratching of the models just to bring back the shallow lines on the model.
As is right now, most of my suits and troops are not in any condition to be repainted, as the paint has remained bound on despite the treatment. Also, any remaining tac putty on the model acts interestingly with Method. I had a vat separate for the weapon systems, and the larger amounts tac left on the missile pods warped the plastic. This left me with some broken looking missile pods, which is a shame, seeing as how my next list is using Deathrains. Furthermore, my Commander's custom helmet almost came apart, meaning

This brings me to my next announcement.
I'm going to start making molds. A few of my weapon systems were fully destroyed in this process. In addition, I've always been looking to try my Commander's winged design again. So...
I'm grabbing a mold and some resin and going to town. A cheap product that works as an instant mold has recently been brought to my attention, and using this in conjunction with cheap resin can lead to a massive line of missile pods that I can use more liberally, as well as a few more winged suits for the army.

With this in mind, my painting will, sadly, be being pushed back. However, this is a chance to try something new, and I'm excited.
Hopefully the knowledge of making molds will help in the future for other projects. When I eventually get around to duping the models, I'll post up how I did. If I'm lucky I'll get the chance within the month.

Wednesday, March 23, 2011

Mark II Re-Armoring Vats prove a slight success.

Whilst they took far longer to give an effect than the Mark I substance, the cleaning product "Method" also works for stripping acrylics. The good thing about this product is that the paint is actually flaking off in the mixture as opposed to me having to remove it through scrubbing.
A definite alternative to Simple Green.

Monday, March 21, 2011

Testing Mark-II Re-Armoring Vats

Ergo, I'm trying an alternative to Simple Green.
The local shop was out, so I bought the knockoff product. Hopefully it will have the same formula that tears at paint when used in concentrated doses.
Will let you in on the product if it is a viable alternative, though I believe it was slightly more expensive.

Sunday, March 20, 2011

Paintshop

Well, didn't get to buy paints until today. That means no painting over the break.
However, I'm bringing a bucket of Simple Green and my paints to my dorm room, and converting my desk into a miniature painting area. With some newspaper Scotch-taped to the desk, I should be able to paint just fine, and at my own leisure.
My only snag is finding out where and how to prime. For obvious reasons, priming in the room I sleep in is out of the question. Doing the priming outside at uni could work, but I'd have to be careful and I'd have to bring the models in to dry. Basically, priming will be an arduous process. Also, without a form of compressed air (and an area to go) the airbrush is out of the question as well... unless I prime this week, run home and airbrush, and do the technical painting in my dorm.
But yeah, I'm working on it. In progress pics will be posted, but be warned, I'm not a good painter.

Sunday, March 13, 2011

Stalwart Markers: Pathfinder Uses

As promised, a short article on my uses of Pathfinders.
Pathfinders have a unique battlefield role. They are unable to deal any real damage by themselves, and must remain stationary to be effective. In an army built upon combined mobility and firepower, this is a strange combination of traits to have.
Pathfinders, as any good Shas'el knows, are of the utmost importance to an army's success on the field. Able to plot out the optimal firing paths against enemy units, they are capable of bringing the best out of your true firepower.

On the field, Pathfinders are useful when given forward firing positions. While useful in supporting positions, they rank below both Crisis and Broadside battlesuits in terms of survival priority. They are likely to be targeted by the enemy, and likely are going to be among the first of your units to go down. This can be used to your advantage, however.
By positioning your Pathfinders in a forward positioning, you ensure them two roles. First, they act as powerful early fire support. Second, they guide more than your own guns, as they will be lit up by whatever your opponent can send their way. By placing them forward they are able to absorb assaults for your main firing units.

All in all, it is most important to remember that Pathfinders are support, not your mainstay. They should be sacrificed for your true fire units when needed. Their value comes in their early support to your firepower, and in their ability to draw enemy fire away from your damaging units.

Thursday, March 10, 2011

Revival?

I think I'm coming back.
Months of little to no gaming, punctuated only by a select few enraging games with some of the worst rules-lawyers I know, left me with the feeling that 40k wasn't fun anymore. And it honestly wasn't. Stuck away from a real shop, I entertained myself with pen-and-paper games when I could, but my army sat alone and unused. My link to the 40k community, this blog, went with it.

Now, with a break from the year's activities just around the corner, I believe it is time for the Tau to step back up to the field of battle. Not without some changes though. Gone will be the Cadre of old. The Heartseeker Cadre will now step up to the field of battle.

Heartseeker Cadre
These creatures believe that they are safe behind their champions, behind their walls of iron vehicles. Let's see if they would like to open channels after their
(Tau Empire Codex)

Headquarters
Shas'el -96
Heartseeker Shas'els have two roles. The first, and most familiar of these roles is that of the leader, leading his army's attack on the enemy, embodying the virtues of tactical prowess. These Commanders lead from the front, often accompanying an auxiliary scouting force or a Pathfinder team once battle begins.
-Crisis Battlesuit
--Air-Bursting Fragmentation Projector
--Twin-linked Missile Pods
--Hard-wired Target Lock
--Hard-wired Blacksun Filter

Shas'el, and Two Shas'vre Bodyguards -251
The latter role of the a Heartseeker Shas'el is to inspire in a different way. Burning short but bright, Heartseekers Shas'els select the most passionate bodyguards and launch into the fray, closing on the enemy's champions or thundering war machines, and crushing them along with the morale of the enemy.
(Shas'el)
-Crisis Suit
--Plasma Rifle
--Fusion Blaster
--Multitracker
(Shas'vres)
-Crisis Battlesuit
--Plasma Rifle
--Fusion Blaster
--Targeting Array
--Hard-wired Multitracker
Total Headquarters Expenditure: 347pts

Elites
Three Deathrain Shas'uis -141
Deathrain pattern suits and their embody the virtue of death from afar. Striking out with their missile pods, they see to eliminate the enemy's larger threats, moor them in wreckage, or outright eliminate them. If enemy hordes seek to close the distance, their flamethrowers can show them fear.
-Crisis Battlesuit
--Twin-linked Missile Pods
--Flamer

Three Deathrain Shas'uis -141
-Crisis Battlesuit
--Twin-linked Missile Pods
--Flamer

Three Deathrain Shas'uis -141
-Crisis Battlesuit
--Twin-linked Missile Pods
--Flamer
Total Elite Expenditure: 423 pts

Troops
Six Mounted Shas'la -145
Shas'la, the backbone of static cadres and retrieval missions, are not of mush use to a cadre such as the Heartseeker Cadre, as they simply do not bring enough firepower to bear to fit the Cadre's standard missions. That said, a handful of Shas'la remain, serving roles as field engineers and medics, whilst being able to effectively hold areas with Cadre support.
-Pulse Rifle
Devilfish APC
The Devilfish, normally anywhere from a low-orbit dropship to a light gunship, serves a purpose as a caravan to the Heartseekers; bringing medics, engineers, and their equipment. These Devilfish still are battle-ready, and can function on any role needed of them.
-Burst Cannon
-Gun Drones
--Disruption Pods

Six Shas'la -60
-Pulse Rifle

10 Kroot Auxiliaries with 5 Hounds -100
Kroot Auxiliaries serve the Heartseeker Cadre by scouting out weaknesses of the opposing force, and hunting them if they move to flee. When battle arrives, they form the frontline, deterring enemy forces from close quarters combat. When needed, these auxiliary units can act as an impromptu retrieval unit.
(Kroot)
-Kroot Rifles
(Hounds)
-Fangs and claws
Total Troop Expenditure: 305pts

Fast Attack
Piranha Light Assault Skimmer -75
As the Heartseeker Cadre moves to engage the enemy, their Piranhas move into position. Ejecting repair drones that remain with the rest of the Cadre, they swiftly move up the battlefield, flanking the enemy before moving into range with their melta weapons.
--Fusion Blaster
-Gun Drones
--Disruption Pods

Piranha Light Assault Skimmer -75
--Fusion Blaster
-Gun Drones
--Disruption Pods

Eight Pathfinder Scouts and Beacon Devilfish APC -181
Whilst standard Pathfinders use their vehicles to scout ahead of the force, Heartseeker Pathfinders move forward as rearguards to the auxiliary scouting forces. When battle begins, they set up excellent marking positions in forward positions, accompanied by the Kroot.
-Pulse Carbines
-Markerlights
Beacon Devilfish
The Beacon Devilfish is a standard piece of equipment for Pathfinder squads, holding additional equipment, from a wide array of scanners, a comms interface, and the Marker Beacon, which is capable of beaming their position (or that of the enemy) to support units.
-Burst Cannon
-Gun Drones
--Disruption Pods
-Marker Beacon
Total Fast Attack Expenditure: 331

Heavy Support
Two Broadside Shas'uis -148
As the main force of the Heartseeker Cadre engages the enemy in mobile combat, the Broadsides, having set up in key firing lanes, begin their onslaught. Utilizing Markerlight guided Railgun shots, these behemoths blast at enemy formations, reducing battletanks to wreckage and walkers to scraps. The strongest monstrosities cannot stand up to the battering of Railguns, and the Heartseeked Cadre takes advantage of this.
(Suit 1)
-Broadside Battlesuit
-Twin-linked Railgun
-Smart Missile System
--Target Lock
(Suit 2)
-Broadside Battlesuit
-Twin-linked Railgun
-Smart Missile System
--Blacksun Filter

Two Broadside Shas'uis -148
(Suit 1)
-Broadside Battlesuit
-Twin-linked Railgun
-Smart Missile System
--Target Lock
(Suit 2)
-Broadside Battlesuit
-Twin-linked Railgun
-Smart Missile System
--Blacksun Filter

Two Broadside Shas'uis -148
(Suit 1)
-Broadside Battlesuit
-Twin-linked Railgun
-Smart Missile System
--Target Lock
(Suit 2)
-Broadside Battlesuit
-Twin-linked Railgun
-Smart Missile System
--Blacksun Filter
Total Heavy Support Expenditure: 444pts

-TOTAL CADRE EXPENDITURE-
1850

This list still maintains the ability to use all of the tactics listed in this blog, albeit with a more offensive approach. I sacrifice a line of Kroot to bring along more devastating firepower, more anti-tank, etc. I fill the list almost to the brim with Crisis Suits, allowing a very mobile army not as tied down as my former; the Kroot simply run whenever possible to keep up with the army's speed.
This list has a few static components, namely the Broadsides and Pathfinders, and these will be positioned centrally. The suits can move with vehicle escort (cover) and harass with more ease. Most importantly, this army allows me to place my attacking units in multiple spots across the board, without having to worry about moving them all away from a single point of attack.

This is the closest combination of my tough, Kauyon style army and the fast, Mont'ka army that I was originally enamored with in the fluff. Let's hope it serves me well.
Articles should begin flowing within the week.
 
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