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Email me at, and I'll see what I can do.

Friday, September 17, 2010

Laying traps: Deployment options for Kauyon

Deployment is a huge part of the game, and one that should be thoroughly understood.
It was once said that in chess that one should, "Play the opening like a book, the middle game like a magician, and the endgame like a machine". I honestly believe that this applies to 40k as well.
40k is, more than anything, about being in control of the flow of the game. Every time you are placed in a situation you aren't sure how to handle, your control can easily slip to your opponent.
If you allow this to happen before the first turn of the game, you will need to be ridiculously more skilled in every other area to pull off a win. And chances are, the difference won't be that large.

This segment is to give the deployments that, in my opinion, are the most effective deployment options for Tau in the majority of situations. Whilst every deployment option has its downsides and weaknesses, not every deployment option is a catch all deployment, which is why I will be looking at multiple different deployment options depending specifically on the deployment type, and the enemy units (specifically how they may deploy).
Note that I will NOT be taking into account terrain. This may seem odd, but it is important, as terrain is a constantly shifting part of the game, and I cannot account for every possible setting. Instead, these deployment options are made to be modular; models are not set in stone, and, for example, you are perfectly able to move your Broadsides to a better fire lane if there is terrain in their line of sight. Furthermore, terrain may (and should) be used to benefit you. Buildings and impassable terrain may make excellent Markerlight nests or roadblocks, while a forest becomes and obvious place to build your flak line.

The first of these will be up soon, and it will have pictures.


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