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Tuesday, September 7, 2010

Turbo: Gun Drone Squadrons

Gun Drones are a little used unit, again competing with the far superior Pathfinders and Piranhas. The main problem, however, is not that Gun Drones are bad, but that we shouldn't paying full price for them in most cases; A piranha squadron will bring you a small squad for free, other vehicles can bring pairs, and they can also accompany Crisis Teams for a little firepower and ablative wounds for 2pts cheaper a piece.
In their squadron form, either formed via ejection from vehicles or simply purchased, Gun Drones have a variety of uses:
-Gun Drones are often used as "glue" for wall, using their expendable mass to fill in where Kroot have fallen.
-Gun Drones can move around to act as mobile cover for other units, giving cover saves or slowing would-be assault units.
-Gun Drones have low priority on enemy lists, meaning that they can often flank the enemy position if you present the opponent a distraction. Their carbines can be an effective weapon for slowing AV10.
-Gun Drones rarely deal enough damage to cause substantial chaos, but they have one large upside to their weapons; pinning. Firing your Gun Drones at an important enemy unit gives you a small chance to pin. While not reliable, it is a useful bonus that should be thought of every once and a while.

Gun Drones that are purchased in squadron form can Deepstrike, which makes them reaching annoying positions much easier. Deepstriking allows instant access to rear armor, and allows access to backfield enemy heavy weapons. Note that Gun Drones (like Shadowsun) don't suffer from the XV8's inability to jump after deepstriking.

Gun Drones may also find a niche in my proposed "mobile wall". Making up the bulk of the proposed Stealth Wall, the squadrons themselves may be useful in a similar way. While only 8 men strong, they are a cheap option... though this, again, is overshadowed by the Piranha, as they bring the drones necessary while making the needed blockades themselves.

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